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Witch Game - Character Concepts and Illustrustrations

Some art I made for a canceled project during my time at Bongfish. An early-stage project where the art team explored multiple styles and narrative directions, helping shape the vision before a clear direction was established. Although the project lacked a clear narrative and gameplay direction, I used the opportunity to experiment with style, tone, and worldbuilding, creating visual concepts that helped spark and guide the team’s discussions on the game’s potential.

Patrick's original Art - which I overpainted:
https://www.artstation.com/artwork/YG48J6

early production concept - for prototype character model

early production concept - for prototype character model

the character went through countless minor redesigns...

the character went through countless minor redesigns...

Character doodle

Character doodle

Cutscene Style Test - Speechbubbles missing - testing how fast we could produce this style of cutscene - Art and Animation by Tomislav Jurić

Art by Patrick Zigart - I only overpainted the main character //

Art by Patrick Zigart - I only overpainted the main character //

meeting brainstorming sketch

meeting brainstorming sketch

another character doodle v2

another character doodle v2

first sketches

first sketches

trying to establish a world through a couple sketches

trying to establish a world through a couple sketches

reoccuring gang - causing trouble

reoccuring gang - causing trouble

Enemy sketch

Enemy sketch