Some art I made for a canceled project during my time at Bongfish. An early-stage project where the art team explored multiple styles and narrative directions, helping shape the vision before a clear direction was established. Although the project lacked a clear narrative and gameplay direction, I used the opportunity to experiment with style, tone, and worldbuilding, creating visual concepts that helped spark and guide the team’s discussions on the game’s potential.
Patrick's original Art - which I overpainted:
https://www.artstation.com/artwork/YG48J6
Cutscene Style Test - Speechbubbles missing - testing how fast we could produce this style of cutscene - Art and Animation by Tomislav Jurić