Working in Game Dev since 2016 with a focus on: 2D Art, 2D Animation, Concept Art and Art Direction. From 2020 to 2025 I was the Art Lead in our IP Development Department - creating concept art for publisher pitches and internal projects, preparing for pre-production, establishing art direction, and leading art teams while also working hands-on in-engine.
I have been an Art Teacher since 2018 - doing mentorships on demand. Since 2025 I have been teaching a drawing fundamentals course at CG Spectrum.
Known projects I've worked on:
Two Point Museum (SEGA), Hunt Showdown (Crytek), French Open (TNT Sports), Emergency HQ, StarStable, Smurfs + a lot of prototypes or unreleased titles for clients like: Netflix, Koch Media/Plaion, Rovio
Mentor for the Beginner Drawing Course
Department: IP Development
Previous Projects: The Smurfs' Village, a ton of unannounced games
Project: The Smurfs' Village, Unannounced Mobile Game, Unannounced PC/Console Game
Freelancer in the area Graphic Design, UI/UX, Art and Animation for around 500 Projects until 2019.
http://tomislav.at/
I designed everything from CD Covers (some charting Top 10 on iTunes) to Posters, Flyers and even Websites or UX/UI for Mobile Applications. This particurarly came in very handy now that I am mainly working on Mobile Games. I was young and did whatever there was to do and honestly I really loved it.